Everyone has heard of the Gameshouse. But few know all its secrets . . .
It is the place where fortunes can be made and lost though chess, backgammon – every game under the sun.
But those whom fortune favours may be invited to compete in the higher league . . . where the games played are of politics and nations, of economics and kings. It is a contest where Capture the Castle involves real castles and where hide and seek takes place on the scale of a continent.
Among those worthy of competing in the higher league, three unusually talented contestants play for the highest stakes of all . . .
The Gameshouse has an excellent premise executed with some beautifully absorbing and quirky writing, telling a fascinating story of games played at a level that the most ardent of gamer’s would struggle to comprehend..
Imagine if you will that most of the turmoil in our world is caused not by chance, or random people and things but is, in fact, a series of challenges enacted by players and pieces on the biggest chess board available- that of the world. This then is the setting into which Claire North places her pieces, sets the scene and the reader embarks on a thought provoking, thrilling journey through centuries….
A play for political power followed by a cat and mouse game of hide and seek leads us to the final showdown, all the way the smart, considered narrative absorbs you into the game play, brings you engaging, divisive and mysterious protagonist’s and finally spits you out again where you’ll look at the latest breaking news with an unnerving sense of wonder…
Clever, unpredictable, one of the most imaginative tales I’ve read lately, The Gameshouse is a sharp, atmospheric, literary and deeply layered tale of humanity. I loved it.
Highly Recommended for everyone.